Amber's passion for film, music, and video games stems from a desire to share the escape entertainment
can provide on a mass scale. As a former producer for Company 3, Culture Slate, Studio Wildcard, and
Snail Games USA, Amber has successfully completed numerous projects, including 15 video game titles, many short films, and 10 major franchises in episodic production with Netflix, Hulu, Disney, CBS, and
HBO. Currently, as an HQ Producer for Ubisoft, her most recent releases include Rainbow 6 Siege X, XDefiant, and Assassin’s
Creed Nexus on VR, with a strong focus on producing.
Outside of work, Amber is a three-time national record holder in USA traditional archery, and her 150lb
weight loss journey was featured in the book "The Legends of Change" by Rebecca Firth. She advocates
for mental health awareness and overcoming challenges, drawing from her humble beginnings and
personal struggles to inform her work. Additionally, Amber has acting experience, with appearances on
"Orange is the New Black" and "The Doctors,
" giving her a comprehensive understanding of both sides of
the camera.
HQ Producer June 2025 - PRESENT
UBISOFT HQ Remote - Paris, France
Led HQ production oversight for Tom Clancy’s Rainbow Six Siege X and four unannounced AAA/AA titles, coordinating delivery across 5+ global partner studios for a franchise with over 100 million registered players.
Evaluated budgets, financial forecasts, resourcing models, and investment tradeoffs for assigned titles, enabling HQ leadership to prioritize funding, adjust scope, and protect portfolio targets.
Partnered with Ubisoft HQ leadership, including Yves Guillemot, to deliver executive project evaluations and roadmap recommendations that influenced long-term franchise direction across multiple titles.
Directed Stage Gate and Live Gate oversight from concept through live service, surfacing risks early so milestones were met without quality regression.
Led portfolio-level risk mitigation and delivery-recovery plans that protected milestone predictability and reduced player-facing issues during live operations.
Drove alignment across Production, Editorial, Brand Portfolio, Publishing, and Business teams to ensure unified content direction and coherent strategic positioning.
Mentored producers and studio leads across multiple regions, strengthening milestone discipline, communication readiness, and execution quality for external showcases and internal evaluations.
Technical Producer October 2022 - May 2025
RED STORM ENTERTAINMENT | UBISOFT Remote - Cary, NC
Oversaw performance, tech art, mission systems, and DevOps for Assassin’s Creed Nexus VR, supporting award-winning launches including D.I.C.E. Immersive Reality Game of the Year and Immersive Reality Technical Achievement.
Managed UI/UX teams for The Division 2: Heartland and led the Performance Initiative for Far Cry, improving global build stability across 2 platforms and reducing player-facing issues in live and test environments.
Directed live production for the First Responders team from concept through delivery for XDefiant, coordinating engineering, art, and gameplay readiness to ensure features shipped on schedule in a stable, playable state.
Coordinated daily co-development with Meta, Oculus, and Unity teams to unblock builds, synchronize objectives, and accelerate feature delivery across all teams.
Built and optimized technology teams and pipelines, implementing high-impact improvements under tight deadlines that reduced iteration time and increased workflow efficiency by 50%.
Applied Agile and Scrum methodologies, including sprint and Kanban systems, improving predictability of deliverables and giving stakeholders clearer expectations at milestone reviews.
Tracked and documented high-volume tasks, bugs, stories, and epics using Jira and Miro, improving visibility into risks and helping leadership make faster tradeoff decisions.
Delivered recurring status updates and risk assessments to directors, surfacing risks early so plans and resources could be adjusted before key reviews.
Mentored individual contributors and junior producers, strengthening cross-functional communication, collaboration, and execution quality across live-ops work.
Associate Producer October 2021 - October 2022
COMPANY 3 Hybrid - Hollywood, CA
Produced 10+ concurrent premium series for Netflix, HBO, Hulu, and Disney+, managing schedules, color finishing, VFX reviews, and delivery pipelines across multiple post houses.
Partnered with award-winning colorists and finishing supervisors, leading client reviews and approvals to maintain quality and hit aggressive release deadlines.
Oversaw end-to-end post workflows, ensuring alignment between creative leadership, network requirements, and technical delivery specs.
Chief Creative Officer January 2020 - October 2022
CULTURE SLATE Hybrid - Los Angeles, CA
Directed all production and operational management for a 30+ person content and editorial team, increasing community engagement and revenue by 110 percent in the first year.
Launched a profitable live-streaming division generating recurring monthly passive revenue exceeding $5K.
Oversaw cross-team alignment across writing, video, editorial, and social media, improving workflow efficiency and brand consistency.
Community and Development Support Lead | Project Manager December 2018 - December 2019
STUDIO WILDCARD Remote - Kirkland, WA
Led community engagement and development support for ARK: Survival Evolved (20M+ lifetime sales) and Atlas, acting as the production bridge between players, developers, and publishing.
Managed a 15+ person cross-functional team across support and QA, coordinating test plans, patch validation, and live issue triage across PC and console platforms.
Analyzed player feedback, telemetry, and support trends to surface prioritized backlogs and quality-of-life improvements for design and production leadership.
Planned and executed communication beats, patch notes, and release messaging, improving player understanding and sentiment around live updates.
Senior Community Manager | Associate Producer June 2016 - January 2019
SNAIL GAMES USA Los Angeles, CA
Coordinated production and publishing workflows for 10+ global titles, including Dark and Light, PixARK, and Fear the Night, ensuring aligned schedules, asset delivery, and build readiness.
Directed community initiatives across PC and console platforms, doubling team size within one year and strengthening collaboration with design, engineering, and QA.
Gathered player insights, social metrics, and live feedback to inform patch planning, content priorities, and marketing beats.
Served as production liaison during release cycles, supporting trailer reviews, patch approvals, and go-to-market communication.
WGU – Master of Business Administration
2024 – Present – Los Angeles, CA
WGU – Bachelor of Science Business Management,
Graduated 2025 - Seattle, Washington
Columbia College Hollywood – Producing and Directing Film/Games
2011 – 2013 – Los Angeles, CA
Greenville Tech – Associate of Fine Arts
Graduated 2011 - Greenville, SC
• The National Society of Leadership and Success (NSLS) – 2025
• Agile Project Management Cert– Google, 2024
• USA Archery Coach Level 2 Certification
• NASP Basic Instructor – 2025
• Best VR/AR/XR/MR Game – TIGA Game Awards, 2024 (Assassin’s Creed Nexus VR)
• Best AR/VR Game – Unity Awards, 2024 (Assassin’s Creed Nexus VR)
• Nominated Best AR/VR Game – Unity Awards, 2024 (Assassin’s Creed Nexus VR)
• Nominated Immersive Reality Game of the Year – D.I.C.E. Awards, 2024 (Assassin’s Creed Nexus VR)
• Nominated Immersive Reality Technical Achievement Nominated Immersive Reality Technical Achievement Issued
by D.I.C.E. Awards · Jan 2024
• Ubisoft Red Storm “Rising Star” Award
• WGU Capstone Excellence Award, 2025
• USA Trad Archery 3x National Record Holder
Games (public only):
Tom Clancy’s Rainbow Six Siege X; Assassin’s Creed Nexus VR; XDefiant; The Division 2: Heartland; Far Cry (performance
initiative); ARK: Survival Evolved; Dark and Light; PixARK; Fear the Night; Outlaws of the Old West; Rend; Oasis; Project
Winter; Fractured Lands; ARK Park; Atlas; Twilight: Heart of Eir (consultant). 4 other unannounced
Television:
The 4400 (2022); Minx S1; Magnum P.I. S5; The Umbrella Academy S3; The Recruit S1; Wu-Tang: An American Saga S3; The
Mysterious Benedict Society S2; The Midnight Club S1; Winning Time: The Rise of the Lakers Dynasty S1–S2; From Scratch
S1; The Fall of the House of Usher (2023); The Rookie S5.